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Guide to completing the City of Threads dungeon in WoW The War Within

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The City of Threads is a large network of underground tunnels, arches and balconies covered in fabrics, silk and webs, which is a mixture of a magical library and a spider’s lair.

You will pass over air bridges made of fabrics, avoid traps, reflect illusions and defeat four bosses that will be associated with aspects of weaving and control of the body, mind and time.

In this guide, we will analyze all the features of farming the City of Threads dungeon, alone, with a group of friends or a guild, or with the help of professional services at the link – https://skycoach.gg/wow-boost/dungeons.

A brief analysis of the dungeon

  • Name – City of Threads.
  • Zone – Azj-Kahet.
  • Access – after level 70, for Mythic better 80.
  • Group – Tank, Healer, 3 DPS.
  • Theme – spider civilization, fabric of reality. Lothea – spider goddess.
  • Factions – Weavers, Servants of Lothea, Twisted Puppets.

Enemies and mechanics of trash mobs

  • Silken Watchers – cast chain fabric that increases their defense.
  • Threadbound Zealots – summon additional spiders that can be dangerous if not killed quickly.
  • Mindspinners – cast confusion, can interrupt casts.
  • Flesh Puppets – explode after death, leave zones that deal damage.

During the WoW dungeon carry, you will encounter thread barriers and illusions. For the Mythic+ difficulty level, you must be able to interrupt casts, dispel tempering and have high mobility.

1st boss – Master Weaver Qel’thar

A spider wizard who controls the web of time and summons illusions of players.

Main mechanics:

  • Thread Rip – a targeted attack that deals damage and leaves a negative effect. The tank should accumulate no more than 4 stacks.
  • Phantom Stitching – copies one of the players and makes it attack the group, you need to quickly kill the copy and not let it break your World of Warcraft dungeon carry.
  • Entangling Threads – connects players in pairs, to break the thread you need to scatter in different directions.

Tactics:

  1. The tank holds the boss in the center of the map, the rest of the players fight on the edges.
  2. Watch where the ally runs during Entangling Threads to run in the other direction.
  3. The healer must be ready for the appearance of copies.

Potential drop:

  • A staff with a high intelligence stat.
  • A cloak with a bonus to speed and mastery.
  • Rings with unique effects and bonuses to damage to illusions.

2nd boss – Matron Khel’sa the Threadmother

A huge spider queen who uses webs to control minds and summon poisonous larvae.

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Boss behavior mechanics:

  • Egg Cluster – lays eggs that will turn into larvae in 10 seconds. They need to be destroyed with AoE effects, preferably before hatching.
  • Mind Weave – charms a random player, allies must break the control effect.
  • Toxic Threadlash – frontal damage in the form of a cone, dealing damage in front and to the side of the boss and imposing a temporary negative effect.

Battle tactics:

  • DPS quickly destroy the eggs, and other players stay to the side of the boss, except for the tank.
  • The tank changes position every 30 seconds.
  • The main damage should be kept on the second stage with double summoning of eggs.

Drops:

  • Leather boots that can add speed to you.
  • Shoulders with a chance to slow down the target.
  • Spider ball, with an increase in attack speed for killing boss assistants.

3rd boss – Archivist of the Loom

A former priest of Lothea, obsessed with knowledge. He destroys the fabric of reality, causing illusions of the past and memory gaps.

Mechanics:

  • Chrono Burst – deals damage to your entire party and leaves distorted time.
  • Illusion Recall – summons images of old bosses from other dungeons.
  • Memory Shatter – destroys abilities, meaning the player cannot use one skill for 20 seconds.

Battle tactics:

  • Players maintain mobility and avoid distortion.
  • The main focus should be on the boss and be distracted by illusions only during AoE, or a direct threat to the healer.
  • The healer must know if valuable skills for defense or support are lost.

Loot:

  • A rod with an increase in secondary characteristics when Memory Shatter is activated.
  • A belt that gives a chance to reset the cooldown of a skill.
  • Unique fabrics for tailors.

Final boss, Lothea, the Thread of Fate

The Lothea boss fight is the most important part of the WoW TWW dungeon carry, and the fight will take place in two phases, in the world of fabrics and the rift of reality.

Phase 1, The Fabric of Fate:

  1. Siken Chains – binds three players, if not broken at the same time, you can take damage.
  2. Destiny Unraveled – summons a spiral zone that goes from the boss and which you need to dodge.
  3. Loom of Possibility – a powerful skill and all players must stand in the zones on the floor to stop it.

Phase 2 – Rupture of Reality:

  1. All players fall into the abyss and everyone will end up on their own platform, where they will fight their shadow copy.
  2. You need to defeat yourself in a duel so that the copy does not become part of Lothea’s army.
  3. When all players complete their battles, everyone will be transferred to the arena and will continue Warcraft dungeon carry against the head of the dungeon.

Tactics:

  • We need zone coordinators for Loom of Possibility.
  • Do not lose concentration, each player must destroy their copy so as not to complicate the passage.
  • Healers should be ready to quickly restore health to all victims.

Loot:

  • Epic sword of fate with an increase in strength or agility.
  • Cloak of Lothea – after critical damage there is a chance to reset the cooldown of the skill.
  • Symbol of Weaving – a battle pet with a unique animation.

Professions and additional benefits

  • The tailor will be able to get an additional resource Thread of Dreams for creating BiS capes.
  • Jewelers can cut out symbols of fate to strengthen rings.
  • Enchanting – gives a chance to get resources for casting Echo of Destiny, which will give 15% attack speed after the death of an ally.

Tips for passing

  • Tank – watches the direction of the frontal attack, does not stand in silk puddles and refreshes agro on illusions so that they do not touch healers.
  • Healer – quickly uses dispels and saves, it is better to set up macros. Prepare skills and mana in advance, the phases will not be easy. In the phases of the battle against copies, heal only yourself.
  • DPS – Attack the boss only after all the additional monsters are killed, and do not threaten the healer. Save bursts for important phases, for example, many copies, or the second phase of Loria, when you just need to finish the WoW dungeon carry as quickly as possible. Dodge threads and shadows, they are not always noticeable, but cause a lot of damage.

Rewards and mythic-plus

At the Mythic+ difficulty level, you will have about 34 minutes to complete, new effects will be added like Silken Echoes, when a killed monster becomes a shadow.

You will have a chance to get Azj-Kahet key, which will also strengthen other Warcraft dungeons in The War Within zone.

Conclusion

City of Threads is a difficult dungeon dedicated to spiders. This is a unique adventure, where battles are tied to the web, illusion, fate and time control. To win, you need to coordinate the group, especially in the phases of reality rupture, the appearance of shadows and larvae and boss control.

For many players, this will not be an easy task, but a coordinated group, or buy cheap WoW dungeon carry by Skycoach.gg will greatly simplify this farm for you and transfer all the experience and drops, and if you are unlucky with trophies, you will receive compensation.

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